You can find their work in the following links: This Instructable builds upon the great work of community members marshallpeck and Fasterlearner, who have documented excellent methods for post-processing 3D models in Meshmixer and creating photogrammetry-derived 3D models in 3DF Zephyr, respectively. More importantly, I'm excited to document and share the process that will enable you to create your own custom objects! The result of my exploration is a set of scanned, post-processed and 3D printed hands that can serve a variety of functional and aesthetic purposes.
My goal for this project was to create something useful and organically-shaped that I would not need to model in a CAD program (for the purpose of this Instructable, I define 'CAD program' as parametric modeling software such as Fusion 360, Solidworks, etc.).